home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC Gamer (Italian) 33
/
PC Gamer IT CD 33 2-2.iso
/
MANALINK
/
data1.cab
/
Program_Executable_Files
/
Program
/
Readme.txt
< prev
next >
Wrap
Text File
|
1998-02-05
|
71KB
|
1,285 lines
== WARNING! READ ME FIRST! ==
Both this manual and the original printed one include installation instructions and
technical requirements. The instructions in this file unconditionally supersede the
other ones.
________________________________________________________________________
Ignore the Requirements and Installation Instructions in the printed manual!!
________________________________________________________________________
We mean it. The installation instructions in the printed manual were written long before
ManaLink was completed; they are only applicable to the original Magic: The Gathering
computer game.
Thanks.
== REQUIREMENTS AND INSTALLATION ==
Here's what you need in your computer and how to install the game.
[The Technical Stuff]
For ManaLink to work, there are a few things your computer must have. (Note: If you can
successfully run the original Magic: The Gathering, you can run this expansion as well,
as long as you have enough free disk space.)
* The processor has to be a 486 or better. Basically, any computer with "486", or
"Pentium" in its name should do just fine. If you're using a 486, the system speed
should be at least 100 MHz (megahertz). For best performance, we recommend a 120 MHz
Pentium or better.
* You must have at least 16 Mb (megabytes) of RAM (working memory) installed.
* You must have a CD-ROM drive. We strongly recommend a quad speed or faster drive.
* You must have Windows 95 (or later) installed and running on your computer. Almost all
486 and Pentium computers include this in the standard software package.
* Since the installation program will expand parts of ManaLink onto your hard disk, you
must have a minimum of ### Mb of empty storage space on your hard drive. (Don't
confuse these Mb with RAM Mb. These are storage space; the others are working memory.)
To find out whether you have enough space, double-click on the My Computer icon on the
Windows 95 desktop. Change the View setting to Details, and the amount of empty space
on your hard drive (usually drive 'C') is listed under Free Space.
* Your computer must be capable of 256 color VGA quality graphics or better (SVGA is
better) and a resolution of at least 640 x 480. For best play, we recommend 1024 x 768
resolution in High Color or True Color mode (at least 16 bit color).
* There must be a working mouse (or a device that fulfills the same function) attached
to the computer. The mouse driver must be Microsoft Mouse or something fully compatible
with this.
* You will need to have the Total Entertainment Network client to play Magic on the internet.
It should be available for download wherever you downloaded ManaLink.
* You must have Microsoft Direct Play version 5.0a if you want to play Magic on LAN, Modem,
or Serial Cable connections. It can be found at http://www.microsoft.com/directX
If you think you have all of these, but still have a problem running the game, please
contact MicroProse Customer Support for assistance.
[Installing the Game]
Before you can use ManaLink, the installation program must copy some files onto your
hard disk. To have it do so, follow these instructions:
* Use windows Explorer or the File Manager to find the directory into which you downloaded
the ManaLink compressed file.
* Double-click on the compressed file.
* The installation program finds the directory that you installed the original Magic: The
Gathering in and installs ManaLink there.
* ManaLink is also added to your M:TG Windows 95 Start menu group.
* ManaLink expands the necessary files from the compressed file onto your hard drive.
Once the installation is complete, the game is ready to play.
[Startup]
To start playing the game immediately after installation:
* Make sure the Magic: The Gathering CD-ROM is in the drive.
* Double-click on Duel to compete in online duels, solo duels, or run the Gauntlet,
To play later:
* Make sure that the Magic: The Gathering CD-ROM is in its drive.
* Open the Windows 95 Start menu, then open the Magic: The Gathering group (or whatever
group you assigned the game to during installation).
* Click the Magic: The Gathering option.
Have fun!
== LAST MINUTE CHANGES ==
Player Status:
* Two statuses no longer exist: Unavailable and Opponent.
* The new Registered staus tells you that that player has accepted a challenge to duel.
* The new Dueling staus tells you that that player is involved in a duel.
Availability:
* The "I am Available" and "I am not Available" buttons have been removed.
Do Not Disturb:
* When you have Do Not Disturb turned on, messages do not get through--nothing does.
== THE NEW MAIN MENU ==
As soon as you fire up ManaLink, those of you who played the original Magic: The Gathering
(or read the manual) will notice two subtle changes. First of all, there's an unusual icon
in one corner of the screen. That's the ManaLink icon, and it's described in detail in the
Additions section. The other thing is that the Main Menu has been replaced. In its place
are the five option spheres.
The spheres are more like categories than options. Each one gives you access to a
particular segment of the Magic: The Gathering experience. When you click on any sphere,
all the activities that fall within that category appear on the right side of the screen,
in the upper area. Note that even when you have a sphere selected, all of the other
spheres are still available. You can switch from sphere to sphere with just a click, or
you can deselect the current sphere by clicking on it again.
Duel This sphere encompasses the Solo Duel, the Gauntlet, and the new Duel Opponent
feature, which is described later, in Additions.
Tools All of the utilities--useful things like the Deck Builder--are collected in this
sphere.
World The world of Shandalar and the introductory animation that accompanies it reside
in this sphere.
Help This sphere includes all of the on-line sources of information, such as the Help
system, the Tutorial, the Readme file, and the game Credits.
Player The set-up for your dueling persona, all the statistics, and any other record-
keeping functions are contained in this sphere.
To select a displayed activity as the current one, click on it. Any settings and options
associated with the currently selected activity appear in the larger area below the list
of activities. (The options for those activities with which you're already familiar from
the original game have not changed significantly. The options for the new activities are
explained in the relevant parts of the Additions section.)
== CHANGES ==
Other than the Main menu, ManaLink makes changes to some other parts of the game with
which you're already familiar. Here's the rundown.
[Shandalar]
There's one new feature on the way to getting started in Shandalar. You are no longer
limited to choosing what your character looks like from a screen of pre-made images. Now,
you have much more control over your looks.
When you get to the point at which the big manual tells you to just pick a character, the
new Face Builder tool takes over. This allows you to choose a wizard (basic body and
face), then customize your look with various accoutrements and other variations. For the
details, please read Making Faces, in the Additions section.
[The Deck Builder]
The Deck Builder is still accessible from the Main Menu. To get to the Deck Builder,
click on Tools, then select the Deck Builder option.
* The "Basic Set" button determines which versions of the basic Magic card set are visible.
This filter has three options, all of which are independent toggles. That is, you can
turn any one on or off without affecting the status of the other. At least one of these
must be selected at all times.
> "Unlimited" is the second collected release of the basic card set, which included
cards from both the first (Limited or "alpha") and second ("beta") versions.
> "Revised Edition" is the third version of the basic card set.
> "Fourth Edition" is the fourth version of the basic card set.
* The "Astral" button still controls the inclusion of the Astral set of cards and now it also
includes the Promotional cards. (*Note: If you do not have
Spells of the Ancients installed, you have no Promotional cards.)
* The "Arabian Nights" button filters for all of the cards from that expansion set. (If
you do not have Spells of the Ancients installed, the only cards from this set that
you'll have are those that also happen to be included in the Fourth Edition set.)
* The "Antiquities" button includes or excludes all of the cards from that expansion set.
(If you do not have Spells of the Ancients installed, the only cards from this set that
you'll have are those that also happen to be included in the Fourth Edition set.)
When you decide to save a deck, you'll notice a minor change in the Deck Header dialogue.
Now that you can use the new Face Builder to build your looks, there is no longer any
reason for you to associate a face with a deck. Rather, you might want to link the deck
to one of your screen names. Thus, the Face selection box is gone, and Name has taken its
place.
[The Duel]
The new Main Menu has a Duel option, just as the original did. You use this option to get
to both the Solo Duel and the Gauntlet, just as before. However, the new option functions
a little differently. When you select Duel, you'll see an upper area, which lists the
activities available through this option, and lower area, which holds the options
associated with the currently selected activity.
As for the new option, Duel Opponent, that's covered in the Additions section.
<Single Match>
To play a single match (or duel), make sure that the Solo Duel activity is selected, set
the options the way you want them, and click Start Match.
The options are the same, except that:
* The options which are relevant only to the Gauntlet have been removed. They're in the
options for the Gauntlet activity.
* There is no longer a Create Deck button for access to the Deck Builder. That's because
it's not needed; you can simply click on the Tools sphere to get there from here.
* You can Load a saved duel or match and continue where you left off.
<The Gauntlet>
To go through the gauntlet, make sure that the Gauntlet activity is selected, set the
options the way you want them, and click Run Gauntlet.
These also function exactly as before, except:
* The options which are relevant only to the single duel have been removed. They're in the
options for the Solo Duel activity.
* For those of you who don't relish the idea of playing 50 matches in one
sitting, we've added the Length option. Use this to set the maximum number of matches
you want to play.
After each duel is over (regardless of the outcome), you're provided with all the relevant
information. Click OK to accept the results and move on.
Note also that now only the first duel of any match begins with the coin flip (to
determine who chooses play or draw). After the first duel (unless it ends in a draw),
whichever player lost the previous duel gets to make the choice.
== ADDITIONS ==
Changing the Main Menu around to make it easier to use was nice. However, the main event
is in the new stuff.
[Making a Name for Yourself]
Before you can start racking up a brilliant record of sequential wins online (more about
that a little later), you must create a player persona, what we call your Screen Name.
Why? Well, in order to keep a record, there must be a name with which to associate that
record. As a bonus, you can also determine what your character looks like and give
yourself a tag line like all the AI characters have.
To get started on your screen name, select the Screen Name activity in the Player sphere.
Screen Name When you have selected a player number (see below), you see the corresponding
Screen Name. (At first, they're all filled with default names.) If you want
to change the displayed name, simply click anywhere in the text box and begin
typing.
Next to the Screen Name, there is a box you can use to associate a particular
character image with the player number you have chosen. Select any one of the
existing faces or, if you don't care for any of them, use the new Face
Builder tool to create new ones.
Date This simply notes when this particular screen name was created.
Real Name Since a screen name is more often than not a pseudonym, you might want to
associate your real name with a character. After all, you created it and
you'll likely spend quite some time building a record.
E-Mail If you'd like online opponents to be able to communicate with you when you're
not connected, you can enter your e-mail address here.
Quote All the built-in characters have quotes associated with them. It's only fair
that you have the same opportunity to express yourself.
New Player Each screen name is associated with a Player Name. Before you do anything
else, you should choose a name to work with. If no screen names have been
set up yet, you need to click the new player button.
Delete Player Use the Delete Player button only if you wish to permanently erase the record
associated with the current player name. If you want to change the info for an
existing screen name without erasing the record, simply enter new text in the
boxes -- do not use this button.
NOTE When you sign on to the Total Entertainment Network to play Magic: The Gathering
Online your TEN login name is added to your player list and is used whenever you
sign on. Even if this name is deleted from your computer using the delete player
button, it will still be available when you are playing on TEN.
The record of wins and losses and whatnot for each screen name is kept for you. Not all
of this information is self-explanatory, so here's a brief summary:
DCI Record ManaLink keeps track of your record of wins, losses, and draws in
matches that qualify for inclusion in the calculation of your DCI Rank
(Internet matches on GatheringNet are the only ones that qualify). Your
win percentage is also figured for you, as a convenience.
DCI Rank This is your ranking according to the system devised and maintained by
the Duelists' Convention International (DCI). New players begin with a
rank of 1600, and that number goes up or down depending on your success
in duels against other human players. This ranking is unofficial.
Multiplay Record Your record of wins, losses, and draws against human players is noted.
This includes both qualifying DCI duels and any other duels against
humans.
Skill Level Your skill level is a brief description of your dueling skills, as
measured by your DCI ranking.
Concede Rate This keeps track of what percentage of your duels end with you conceding.
Disconnect Rate What percentage of your duels are interrupted by disconnection is noted
here. If your disconnect percentage is high (greater than 10% is high),
you might consider trying to find out why you experience so many
disconnections and fixing the problem.
Overall Record For the sake of completeness, your record versus all opponents--human
and computer--is recorded here.
Your changes are saved as you make them. When you're finished here, just click on one of
the other spheres to move on.
________________________________________________________________________
DCI Ranking: The Gory Details
For those of you who are interested in the mechanics of the DCI ranking,
here's an overview. As you read this, please keep in mind that the DCI is
the final authority on this ranking system, and they can change the rules
if it becomes necessary.
Based on the theory that a higher ranked (more skillful) player is expected
to be able to defeat a lower ranked (less skillful) player in match play,
the DCI uses this formula before the match to compare the two rankings and
determine each player's probability of winning (W):
W = 1/(10((R2-R1)/400)+1)
Where R1 is your current ranking, and R2 is your opponent's. (The calculation
for your opponent would reverse the two--R1 his ranking and R2 yours--and
result in the complementary probability.)
After the match is over, the probability is plugged into another formula to
calculate each player's new ranking (Rn):
Rn = Rp+(K*(S-W))
Where Rp is the player's old ranking and W is still the probability of winning.
S is that players score for the match; a win makes S=1, for a loss S=0, and a
draw sets S=1/2. K depends on the value of Rp. If the old ranking was between
0 and 1099, K=32; if it was between 2100 and 2399, then K=24; otherwise, K=16.
The overall effect of these calculations is that a lower ranked player who
defeats a higher ranked player will gain more points (in rank) than a high
rank who beats a lower rank.
________________________________________________________________________
[Making Faces]
In the original game, you had very little control over what your character looked like,
regardless of whether you were tromping around saving Shandalar or just dueling. Now that
you've got ManaLink, the scope of your options has expanded dramatically. A new tool
called the Face Builder gives you the ability to generate customized character images from
a library of faces, bodies, and accessories.
There are two ways you might wind up at the Face Builder:
1) If you're starting a new game in Shandalar, the Face Builder appears at the point when
you would previously have chosen an image from a screen full of characters. Whatever
face you make and save becomes your character's image.
2) Choosing the Face Builder activity in the Tools sphere brings you here, too. In this
way, you can create and save faces that you can associate with a particular screen name.
At the top left is the Portrait window. This shows you exactly what your character would
look like if you accepted the current settings. Immediately to the right of the Portrait
is a group of buttons. Let's look at them out of order:
Wizards By clicking on the left and right arrows on this button, you can cycle
through all of the available wizards. Each wizard comes with a unique "base
body" and some variations.
Variations Clicking the left and right arrows on this button is how you move back and
forth to see the variations available for the current wizard. This button is
not needed for every wizard--only for those who have more variations than fit
in the six Variation windows.
Save When you're satisfied with the look of your character, click this button to
accept and save the character with the current settings.
Leave Use this one to exit the Face Builder without saving.
The rest of the screen is taken up by the Variation windows themselves. Each of these
displays one type of optional modification or accoutrement for the current wizard's basic
body. For example, one possible variation could be skin color, another could be "the thing
in the wizard's left hand." Whatever you see in a Variation window can be changed; every
one of the active windows has arrow buttons beneath it. Using these, you can cycle through
all the possibilities for that variation. Whatever's shown in the windows is reflected in
the wizard's Portrait.
When you're happy with your looks, click on Save to return whence you came (proceed toward
Shandalar or go back to the Tools sphere). You get a last look at your character; press
[Esc] to go back and make more changes, or click to proceed.
[ManaLink: Multiplayer Dueling]
Here's the game you've been waiting for. You've had plenty of time to practice on the
computer; now let's see how well you fare against the malicious cunning of other humans.
When you start up ManaLink, you also activate ManaLink, the multiplayer part of the game.
You'll know it's active because there's a jewel-like icon in the corner; that's the
ManaLink icon. This icon is a convenient way to tell your connection status at a glance.
Double-click on the icon to see the other half of ManaLink, the ManaLink Dialogue. What
this looks like depends on whether you're already connected or not. This dialogue is the
central control point for all multiplayer functions except setting up the actual match.
You set up the match using Duel Opponent, the newest activity in the Duel Sphere. That's
getting ahead of ourselves, though. First, let's go over all the basic steps to starting
a multiplayer match:
* Set up your screen name and all the information that goes with it. (At this point, you
might also want to build a few dueling decks.)
* Connect to another player (or a community of players) through your chosen communications
medium (modem, network, direct cable, etc.).
* Invite another connected player to a match. Once he or she accepts the invitation, the two of
you become registered opponents.
* Choose your dueling deck for the match.
* One player proposes the parameters for the match. The other player can accept or decline.
When both players agree to the parameters, the match starts immediately.
* Do the duels.
* Afterwards, each player's record and ranking are recalculated.
NOTE - Depending on the duel parameters not all decks will show up in the deck list. For example,
if you have chosen to play with a type 1 restricted deck then Wild and Unrestricted decks
will not appear in the deck list. A list of banned and restricted cards can be found at
the end of this file.
Read on for the gory details.
<Connecting via LAN>
A Local Area Network (LAN) can provide one of the most convenient environments for
multiplayer dueling; it's the best of both worlds. Networks give you the flexibility of
having multiple potential opponents (like Internet play), and network connections are
often more stable and communications faster than on the Internet. Then there's that mighty
convenient Autoconnect feature...
Auto-connect
If your computer is attached to an active LAN, ManaLink attempts to connect you as soon
as you start up Magic: The Gathering.
________________________________________________________________________
ManaLink will always make the attempt to auto-connect to a LAN unless you give it other
orders. To disable the auto-connect feature:
* Right-click on the ManaLink icon.
* At the mini-menu that opens, select Preferences.
* At the second mini-menu, select Options.
* In the Options box, click the Use Autoconnect checkbox (the box should become empty).
* Click the Apply button.
As long as you leave this disabled, ManaLink will not attempt to auto-connect you.
Manually
It's also fairly easy to initiate a connection when you are not connected (that is, the
ManaLink icon is in the No Net state). To initiate a LAN connection manually:
* Double-click on the ManaLink icon to open the ManaLink Dialogue (unless it's already
open, of course).
* Select the type of connection you want to make--LAN. (Click on that type in the list.)
* Click the Connect button.
Now that you're in contact with other players, you're ready to set up a duel.
<Connecting Modem to Modem>
Playing via modem is a good option for those of you who don't have access to a network,
aren't close enough to one another to use a cable, and don't enjoy the crowds on the
Internet. The one possible disadvantage is that you only have one potential opponent--the
person at the other end of the line.
Obviously, if you expect to play via modem, both computers must have working modems
attached to them (and to functional phone lines).
To begin, select the Modem Connection option and click the Connect button. One player must
select to Answer (await the other player's call), and the other must select Dial (initiate
communication). The two of you should decide who will do which ahead of time so as to
avoid confusion. Next, both players must choose the modem they intend to use.
The dialing player must enter the phone number to call. When that's done, you must
invite your opponent to a duel. Once he accepts you are registered opponents and are ready
to duel.
<Connecting through the Internet>
Internet play promises to deliver a whole world of challengers and champion players--not
to mention rules experts you can consult and company representatives ready to help you
with problems. The possibilities are virtually boundless, so let's get started.
There are a couple of necessary preparation steps you must complete before you can
successfully start Internet play on the Total Entertainment Network (TEN). Chances are
some players have already taken care of these, but for new players, here's the list:
1) You must have access to the Internet; this game will not do that for you.
2) You should set up a screen name for yourself, and maybe build a few decks.
Once that's done, it's time to get online. To initiate an Internet connection:
* Double-click on the ManaLink icon to open the ManaLink Dialogue (unless it's already
open, of course).
* Select the type of connection you want to make--'Play on GatheringNet' . (Click on that type in the list.)
* Click the Connect button.
If you have never used TEN before, you must install the TEN software and set up your TEN
membership. ManaLink will attempt to do this for you automatically when you click the connect button.
* The installation program begins automatically.
* Create a TEN membership for yourself. (You must be a member to use the TEN online
services, including Magic.) If you have questions about registration, please consult
the TEN Help feature or call TEN Customer Service. Registration is a simple, three-step
process:
1) Read and accept the Terms of Service.
2) Enter your name and address.
3) Enter your Screen Name and create a Password.
________________________________________________________________________
Timeliness Note
These instructions were correct at the time this manual was written, but
procedures sometimes change when online services are upgraded. If what you
see on the screen doesn't seem to match what's described here, the chances
are good that this printed information has become out-of-date.
Please consult the Help feature provided by the online service for the
most current instructions.
________________________________________________________________________
After that's done (or if you are already a TEN member), you proceed to the TEN Sign On
screen.
* Enter your TEN Screen Name in the appropriate box.
* Type in your TEN password in the other box.
* Click the Connect button.
Assuming you got your name and password right, you are now signed on to TEN. Next up is
the Arena Selector screen. This is a sort of general intersection where the roads to all
of the games on TEN begin.
* Select one of the Magic: The Gathering arenas (click on it, that is).
* Click the GO button.
Now you're at the Game Arena screen for whichever arena you chose. The arena is rather
like a hotel lobby; you can see who else is here (in the list on the left) and converse
with whoever else is in the lobby with you (in the chat area on the right). Keep in mind
that chatting in the arena is a broadcast chat, meaning that everyone hears what anyone
says.
* To move on into the actual dueling area, click the Enter button (below the player
listing).
That's all there is to it. Now that you're online, you're ready to find a dueling partner.
<Connecting with a Serial or Null Modem Cable>
Playing via cable is likely to be the fastest method of communication. There are no
middle-men, just the two computers with a wire between them. The disadvantage, of course,
is that you only have one potential opponent╛the person at the other end of the cable.
Obviously, if you expect to play via serial or null modem cable, you must have the cable
hooked up before you begin.
When you select the Serial Port/Null Modem Cable option and click the Connect button,
you're prompted to choose the settings for the communication. With one exception, Port,
both players must choose the exact same settings.
Port This tells ManaLink which of your computer's communications outlets (ports) you
have the cable attached to. (Most computers have ports named COM1, COM2, COM3,
and COM4.) This is the only setting that may be different for each player.
Baud Rate Determines the speed of the communication between the two computers. Both
players should set this at the highest setting allowed by the slower computer.
(Generally, anything 9600 or above provides good, smooth play.) Both players must
choose the exact same settings.
Stop Bits This is something technical that only people with nothing better to do
understand. If you leave it on the default setting, nothing bad happens.
Both players must choose the exact same settings.
Parity Parity is another one of those technical things. Don't change the default
setting and nobody gets hurt. Both players must choose the exact same settings.
Flow More technical junk here. (These things always come in threes, don't they?) If
you leave it alone, it works. Both players must choose the exact same settings.
When the settings are correct, click the OK button to make the connection. That's all
there is to it. Then you must invite your opponent to a duel. Once he accepts you are
registered opponents and are ready to duel.
<Disconnecting>
If you are connected and decide you would rather not be, it's easy to remedy the situation.
To disconnect from whatever connection you have established:
* Double-click on the ManaLink icon to open the ManaLink Dialogue (unless it's already
open, of course).
* Click the Disconnect button.
That's all there is to it.
<Duel Now!>
Before we get into the details, some of you probably want to just jump right into a duel
and read about it later. (Those of you with some self-control should keep reading.) If
you've already got an opponent lined up and can't wait to get started, here's a quick
step-by-step:
* Both players should already have Magic: The Gathering installed and running. (That might
sound obvious, but you know how some people are.)
* Whatever communication method you're using--modems, network, cable, or whatever--should
be in place.
* Follow the connection procedure for the type of connection you're using. (Turn back a
few pages to the appropriate Connecting section.)
* If you're using a LAN or Internet connection:
> Both of you must double-click on the ManaLink icon.
> One of you must select the other's name from the list and click the Invite button.
(The other one should just wait.)
> The challenge goes to your opponent (the one who waited), who must double-click on
the invitation in the Message window, then click the Accept button.
> When you receive notice of the acceptance, you should select a deck to use in the
duel (if you haven't already). The two of you are now registered as opponents.
* Now set the Match Parameters for the duel. (For details on the parameters, please refer
to the Online Dueling section.) Click on Send Parameters to transmit the parameters to
your opponent. (You can still change your deck, but not for long.)
* Your opponent either clicks Agree to accept your parameters or Disagree to reject them.
If he disagrees you will have to keep sending new parameters until you come to an agreement.
As soon as the parameters are accepted, the match begins with the selected decks.
<The ManaLink Icon>
The more astute among you will have noticed that when you start up ManaLink, an unusual
icon appears on-screen and stays there. It's called the ManaLink icon, and it's absolutely
essential for multiplayer Magic. As noted in earlier sections, the ManaLink icon is your
gateway to all of the different methods of connecting with other players. Above and beyond
that, it serves while you are connected as both your access point to the ManaLink Dialogue
and your social secretary.
If you don't like the ManaLink icon sitting in the default placement, don't fret. You can
move it anywhere on the screen that you want it, and it stays there until you move it
again (or close it).
The ManaLink Dialogue is covered a little further on (in a section called, remarkably
enough, "The ManaLink Dialogue"). The social secretary part is next. The icon has several
different states, each of which gives you information as to what's going on online.
States
The ManaLink icon sits wherever you placed it and monitors the online environment for you.
Depending on what's going on out there, it changes its look--goes into a different
"state"--so that you can tell the situation at a glance. These are the possible states and
what each tells you:
No Net is pretty self-explanatory; you're not connected. If you get disconnected
unexpectedly, there is a sound cue to warn you.
Net tells you that ManaLink has successfully connected to either a LAN or the
Internet, but that there are no other players present at the moment. (If you're
playing via modem or cable, you should never see this state.)
Users is just like the Net state, except that in this case you are connected and there
are other players present. (If you're playing via modem or cable, you should
never see this state.)
Opponent indicates that you are registered with an opponent and are preparing to start
dueling. If you're playing via modem or cable, you'll enter this state as soon
as you connect with the other player.
Drop If your registered opponent becomes disconnected (for whatever reason), you go
into the Drop state temporarily. This really just serves to let you know what's
going on; there's nothing you can do about it. After a few seconds, you should
return to some other state. A LAN or Internet connection switches to Net or
Users; one-on-one connections change to No Net.
< When the left facet of the ManaLink icon lights up yellow, that means that
someone has invited you to a Chat session. (To answer the invitation, open the
ManaLink Dialogue and double-click on the chat request in the Message window.)
A chat request persists until everyone involved in that particular chat session
leaves it. Note that if you receive another invitation after the facet is
already lit, there is a sound cue to notify you, but the icon does not show any
change. For a little more detail, please see the "Talking to Other Players"
section.
^ If the top facet of the ManaLink icon lights up red, that means that someone has
challenged you to a duel. (To answer the invitation and register as that person's
opponent, open the ManaLink Dialogue and double-click on the challenge in the
Message window.) A challenge persists until it is answered or withdrawn. As soon
as you accept an invitation to duel, any other pending challenges are erased,
and you cannot receive new ones until you are no longer registered with an
opponent. Note also that if you receive another challenge after the facet is
already lit, there is a sound cue to notify you, but the icon does not show any
change.
> At times, the right facet of the icon lights up blue. This is an indication that
a player you have marked as a friend is online with you. For the scoop on
friends, read "The ManaLink Dialogue".
_ If you're the popular type, the bottom facet of your icon lights up green. That
means that someone has sent you a message. To read the message, open the
ManaLink Dialogue and check the Message window (the lower portion of the
dialogue). For the details (like how to erase or reply to a message once you've
read it), please see the "Talking to Other Players" section.
Preferences
Naturally, the ManaLink icon doesn't perform all these functions without some guidance
from you. You have some control over how it works (and you can always turn it off, too).
Right-click on the ManaLink icon, then select Preferences from the mini-menu. At the
second mini-menu, select Options. (You can also get to the Preferences window by clicking
the Options button in the ManaLink Dialogue.)
System This option controls whether you get system messages sent to you.
Messages These are the messages that appear at the top of the screen.
To toggle this preference, click the check box labeled Show System Messages
or select Show Messages from the (second) mini-menu.
Sounds Sometimes, the ManaLink icon makes noises. Generally, this is to notify you
that something is happening--another player is inviting you to a duel or a
chat, for instance. The sound cues can be useful, but there are times when
you don't want to be bothered by them. This option allows you to turn them
on and off. To toggle this preference, click the check box labeled Play
Sounds or select Play Sounds from the (second) mini-menu.
Availability Just because you're online doesn't mean you want to duel anybody who comes
along. If you're busy with something and don't want to be disturbed, you
can make yourself not available to other players. To set your availability
status, click the appropriate radio button (I am available or I am
unavailable), or you can use the Do Not Disturb option on the (second)
mini-menu as a toggle.
Autoconnect If you're connected to a LAN, ManaLink attempts to connect you every time
you start up the game. If this is not what you want, you can disable the
auto-connect feature. To turn this one on or off, click the check box
labeled Use Autoconnect; there is no option on the mini-menu for this.
Badges There's a box in the middle of the Preferences window that provides an easy
way to review and manage the badges you have assigned to other players.
(If you don't know what badges are, don't worry; they're explained just a
few pages from here, in Who's Who.) If you select a player--by clicking on
a name in the box--the Delete button removes any badge you have given that
player. The Delete All button does just what it says; it removes all the
badges you have given every player in the list.
When you're finished at the Preferences window, click Apply to make the changes or Cancel
to ignore your changes and close the window. (Any changes you make on the mini-menu take
effect immediately.)
<The ManaLink Dialogue>
Double-click on the ManaLink icon, and the real meat of the multiplayer game opens up.
The ManaLink Dialogue is your control center for all of the major features and functions
you'll need in the online community.
A couple of notes:
* If you're not already connected, double-clicking on the ManaLink icon won't bring up the
ManaLink Dialogue, it'll open the Connect window.
* If you're connected using a one-to-one communications method--modem or cable--there is only
one other person in the player list at any given time. That means that some of the features
of the ManaLink Dialogue--the ones designed for an environment with many players--won't be
available to you.
The largest portion of the dialogue window is taken up by the player listings. This tells
you who's online with you and gives you a bunch of information about each player. The
scoop is in "Who's Who". Below the listings and all the function buttons is the Message
window. This is where you'll receive notes from other players. The details are covered in
"Talking to Other Players".
Last, but not least, are the buttons spread around the dialogue. What these buttons offer
is not just the basic communications options (messaging, chatting, and so on) and the
necessary functions (invite someone to duel, disconnect), but also a few convenient
features that our online research has led us to believe you'll appreciate.
Available When you feel you're ready to go up against another player in a match, you
have two options: you can challenge someone (see Invite), or you can use
this button to advertise that you want an opponent. This changes your
status to Available. (The details about your status are in "Who's Who".)
Keep in mind that as soon as you accept a challenge, any other invitations
are automatically declined for you until you finish the match or
Unregister.
Chat Sending messages is fine, but if you want to have a conversation, you can
request a private chat with someone. First, select a player from the list
by clicking on that person's name listing. (Make sure you select someone
who is not marked with Do Not Disturb status.) Next, click the Chat button.
Your request goes out immediately.
Disconnect This one is fairly obvious; click Disconnect to sever your connection with
whatever sort of communications link you're using. This does not shut down
ManaLink; it only cuts off the communications connection.
Filters When you get into an online community, there can be an awful lot of people
in the player listing. If the size of the list gets to be a problem, you
can use the Player Filters to decide who is and is not listed on your
screen. Click the Filters button to work with the filter options. (The
details are in "Filtering the List".)
Friend It's a fact of life (especially online) that some people are more
interesting than others. When you find one of those people, you can mark
that player as an online friend. First, select a player from the list by
clicking on that person's name listing. Next, click the Friend button. The
friend badge appears next to that player's name. (For the skinny on badges,
please read "Who's Who".) Friends are always listed near the top of the
player listings.
Don't Disturb If (for whatever reason) you do not want to chat with or duel anybody, you
can prevent unwanted invitations by changing your status to Do Not Disturb.
(The details about your status are in "Who's Who".) Just click the Don't
Disturb button. As long as you leave this on, you receive no chat requests
or duel invitations. You do still get messages, however (which you should
feel free to ignore).
Info Use this button to get the lowdown on a particular player--real name,
ranking, record, and all that good stuff. First, select a player from the
list by clicking on that person's name listing. Next, click the Info
button. The whole story on what you'll find out is in "Who's Who".
Invite This is how you challenge another player to a match. First, select a player
from the list by clicking on that person's name listing. (Make sure you
select someone who is not already registered with an opponent, in the
midst of a duel, or marked with Do Not Disturb status.) Next, click the
Invite button. Your invitation has been sent.
Message This is how you send a brief text message to another player. First, select
a player from the list by clicking on that person's name listing. Next,
click the Message button. When the text box appears, go ahead and type in
whatever it is you want to say to that person. To finish and send the
message, click Send (or click Cancel if you change you mind).
Mute If for any reason you do not want to receive communications from a certain
player, you can tape that player's mouth shut with the Mute button. First,
select a player from the list by clicking on that person's name listing.
(There are some players you cannot mute; read "Who's Who" for the details.)
Next, click the Mute button. As long as you leave the mute on, you receive
no messages, chat requests, or duel invitations from that player. Also,
muted players are dropped to the bottom of the player listings.
Help This changes your status to Needs Help. (For the whole scoop on status,
refer to "Who's Who".) Essentially, this alerts the online rules experts
and service folks that you have a question or a problem.
Refresh The player list is up to date when you connect, but it is not updated for
you. Every once in a while, you'll want to see what's changed--who's new,
whose status has changed, and so on. To update your information, click the
Refresh button.
Unregister If you are registered with an opponent, but you decide that you don't want
to duel that person after all (or need to undo the registration for any
other reason), this is the button for you. Clicking this immediately
releases you (and the other player) from the registration.
Now let's get on to all those details we keep mentioning.
Who's Who
The main part of the dialog window is taken up with listings of the players who are
currently online. These listings provide more than just the screen names of the players.
For one thing, you might have noticed that some of the names have icons associated with
them. Those are badges, and all of them mean something.
* The Expert badge is one to watch for. This player is two things: (1) an official online
representative, and (2) a Magic rules expert. If you have questions or problems, it is
part of this player's duty to help you solve them. In any disagreement online, the
opinion of the Expert is law.
* There are only a few Gunslinger badges. These players are official online reps who are
ready and willing to pit their skills against yours in a one-on-one confrontation. Watch
out--the stakes are likely to be higher than normal.
* The MPS badge marks an official online representative of MicroProse Software. Please
remember that this person is a company representative, not necessarily an expert on the
rules of Magic.
* Only official online representatives of Wizards of the Coast have the WotC badge. Please
remember that this person is a company representative, not necessarily an expert on the
rules of Magic.
* The official online representatives of the Total Entertainment Network (TEN) wear the TEN
badge. Please remember that this person is a company representative, not necessarily an
expert on the rules of Magic.
* The Master badge alerts you that this player knows the rules of Magic very well--well
enough to have earned the badge--and is willing to answer your questions. Please remember
that Master players are volunteers trying to help you, not official online reps. Be
courteous, even if you disagree with their decisions.
* Any player you have marked as a friend has a Friend badge. However, if that player also
has one of the superseding badges (any of the above), the friend badge won't be visible
(but you know it's there).
* If you have muted a player (marked them as persona non grata), a badge notes that fact.
You do not receive messages, chat requests, or duel invitations from muted players, even
if they send them by the truckload. Unfortunately, you cannot mute a player with any of
the other badges--except the friend badge, which is removed when you mute the person.
Note that new badges might be created at any time by the managers of the game arena. If
you see a badge you don't recognize, please consult the online Help system to find out
what it means.
After a player's name, the window lists that player's current status. There are only a few
possibilities:
<BLANK> The <BLANK> (no text in the status column) status means that the player
is busy just existing. Probably, this person is chatting, sending and receiving
messages, or whatever, but is not at present interested in dueling.
Available A player who wants to duel has Available status. This person is ready to
go and is seeking an opponent.
Do Not Disturb This player does not receive chat requests, invitations to duel, or any
messages.
Need Help This player has a question or problem and is waiting for a rules expert or
an official online representative to help out.
<Opponent When a player is already registered with an opponent, this status lets you
Name> know that invitations to duel will not get through. The name on the right
is the name of the person who is registered to the person whose name is on
the left. They may not be dueling but you can't invite them right now.
Dueling When a player is actively participating in a duel with an opponent this is
their status. They can still recieve messages and chat requests but cannot
be invited to another duel.
Whenever a name on the list is highlighted (you have selected it by clicking on it), you
can do all sorts of things to that person. One that you'll want to do early and often is
gather information about that player. Click on the Info button to get the skinny on the
selected player. When the info window opens, the picture shows the face that that player
has chosen to wear, and the listings give you all this information:
Screen Name This is just the player's screen name.
Real Name This is--theoretically--the player's real name. However, he or she typed
this name in, just as you entered your name in the Real Name space. So
there's no guarantee that this is really the player's real name.
E-Mail If the player entered an e-mail address, it is listed here. Just like the
Real Name, this is text the player entered. The address might or might not
work for e-mail purposes.
Quote If the player typed in a quote, it's shown here.
Skill Level A player's skill level is a brief description of his or her dueling skills,
as measured by DCI ranking.
DCI Ranking This is the player's ranking according to the system devised and maintained
by the Duelists' Convention International (DCI). New players begin with a
rank of 1600, and that number goes up or down depending on success in duels
against other human players. This ranking is unofficial.
DCI Record This is the player's record of wins, losses, and draws in matches that
qualify for inclusion in the calculation of DCI Ranking.
Overall Record The player's record versus all opponents--human and computer--is recorded
here.
Concede Rate This notes what percentage of the time the player has chosen to concede
rather than finish a duel.
Disconnect Rate What percentage of the player's duels have been interrupted by
disconnection is noted here. If the disconnect percentage is higher than
you're comfortable with, the technical difficulties could be annoying, and
you might not want to duel this person.
Date This tells you when this particular screen name was created. As a general
rule, if the date is very recent, you're looking at either a new player or
one who thinks he has a reason for starting over (to hide something in his
record, perhaps?).
Filtering the List ( Filtering is only available when you play on the Internet via TEN )
When you click on the Filters button, the Player Filters options window pops up. These
options can be extremely useful when the number of players online starts to climb. Every
one of these is a toggle, meaning that it's either on or off; there are no other settings
to fret over. They're also additive, meaning that any player who is excluded from your
list by one filter cannot be "re-included" by another filter.
Don't worry, you can never filter officials (players with official badges) out of the
player listing--not even accidentally.
The two Show Only options are quite restrictive. These eliminate everyone from your list
except those players who match the condition you choose. Note that any players who match
the types you choose to Hide do not appear on the list even if they match this criterion.
Friends List only those players you have marked as friends (and officials, of course).
Available Include only players with Available status (and officials).
The Hide options are less exclusive than the Show Only options (you can use more than one
at a time), but they're no less powerful and useful. These simply prevent the listing from
including players of the types you determine you don't want to see. Keep in mind that any
players excluded by these filters are not listed, even if they match the Show Only
criteria.
Muted Wipes all players you have muted off the list.
Do Not Disturb Removes players with Do Not Disturb status from your listing.
Registered Players registered with someone else are of no use, anyway; this cuts
their names out.
Beginner This eliminates players with a Beginner skill rating.
Intermediate This wipes out players with the Intermediate skill rating.
Advanced This erases players with skill rating of Advanced.
Concede > For this option, you enter a percentage number in the box. (For example,
you would use 50 to mean 50%.) Any player with a Concede Rate higher than
that percentage is excluded from your listing. This is a good way to
ensure that your duels go all the way to the bitter end.
Disconnect > You also enter a percentage number in the box for this option. (For
example, you would use 35 to mean 35%.) Any player with a Disconnect Rate
higher than that percentage is not included in your listing. This is a
good way to avoid that annoying duelus interruptus.
Players Online simply tracks the total number of players who are connected to the same
online community as you. For modem and cable connections, obviously, this
number will never change.
Players in List tells you the number of players left in your filtered list. If this number
is zero, you'll probably want to readjust your filters a bit.
Talking to Other Players
Anyone who's been in an online environment before knows that chatting back and forth with
others is half the fun (or more than half). With ManaLink, once you've figured out who's
who, you have several ways of communicating with the folks who are online with you. First
off, here's a quick review of the communications options:
Chat: If you want to have a conversation, you can request a private chat with someone.
Select a player from the list (someone who does not have Do Not Disturb status),
and click the Chat button. Your request goes out immediately.
When you engage in a chat with someone, a separate Chat window opens. In this
window, you type your messages, then press [Enter] to send each one. You also
receive messages from your chat partner as soon as they are sent. The window
keeps a running record of the conversation, too. To leave the chat, click the
chat window's close button ( upper right hand corner).
Invite: This is how you challenge another player to a match. Select a player from the
list (someone not already registered with an opponent, in the midst of a duel,
or with Do Not Disturb status), and click the Invite button. Your invitation has
been sent. (For what happens next, check out the next section, "Online Dueling".)
Message: This is how you send a brief text message to another player. Select a player
from the list, and click the Message button. When the text box appears, type in
your message. Click Send to finish and send or Cancel to erase the message
without sending it.
All the messages you receive--including invitations to duel and chat requests--appear in
the lower portion of the ManaLink Dialogue, the Message window. This isn't just a
non-functional display, however; this is where you answer messages.
First off, let's explain the function buttons. There are three of them next to the Message
window, and they're pretty straightforward:
Delete Erases the selected (highlighted) message from the window--permanently.
Purge Removes all the messages from the window--also permanently.
Options Opens the Preferences window. For the details on the various preferences, please
read the section "Preferences", in "The ManaLink Icon".
To select a message, you click on it. No surprise there. However, unless all you want to do
is erase messages and play with your preferences, you need to do more than that. To
actually deal with a message, double-click on the text of that message in the Message
window. What happens next depends on what type of message you chose.
* If you double-click a Chat Request, you're prompted to Accept or Decline the conversation.
Click on the button that better suits your desires. If you accept, you immediately enter
a Chat window with the person who sent the request. If you decline, the other player is
notified of your refusal to converse at this time.
* If you double-click an invitation to a duel, you're prompted to Accept or Decline the
challenge. Click on the button that better describes your choice. If you accept, you
become a registered opponent of the person who sent the invitation. If you decline, the
challenger is notified of your refusal. If the person who sent the invitation is either no
longer online or has already become registered to another opponent then your invition or
acceptance will fail.
* If you double-click a plain old Message, you open the message. Only the first few words
of any message are actually displayed in the Message window, but when you open a message,
you can read the entire text. Using the convenient buttons, you can Delete the message
here, Close the message and return to the Message window, or Reply with a message of your
own. (Note that replying deletes the original message.)
There's one further method of communication--Taunting. This one is a private conversation
between you and your opponent during a duel. When you only want to talk to your opponent,
this is much more convenient than using the messaging feature. Any time you're engaged in
a duel, you can press [F6] or ['] or [Insert] to open the Taunt box, in which you can type
and send a brief note to your opponent. When you press [Enter], the message is sent; if you
press [Esc] instead, it cancels the message.
<Online Dueling>
This is it--how to duel another person. We've scattered bits and pieces of this information
throughout the manual, so much of this will seem familiar to those of you who actually read
the whole book.
Before You Challenge Anybody...
It's a safe bet you don't want to go into serious online dueling calling yourself
"<player>" (the default screen name). If you haven't already, you should click on the
Player sphere right away and set up a screen name for yourself. (For the how-to, read
"Making a Name for Yourself".)
Next, there's the issue of a dueling deck. Even before you looked into the possibility of
playing against other people, chances are you took the time to build a few decks of your
own design and test them in the Gauntlet. However, if you didn't, now's the time. Get into
the Deck Builder and make yourself a few decks. (Yes, some of the pre-made decks are pretty
good, but taking a deck someone else designed into a duel just isn't the same as using one
of your own.) It doesn't hurt to have at least one of every type ready (Unrestricted, Wild,
Restricted, Tournament, and Highlander--they're explained a little later); you never know
what type of play what an opponent will ask for.
On your Mark...
Now you're set up. Well, mostly. There's one step that you must go through without
instructions from us; you need to get your computer attached to another computer (via a
modem or a cable), a network, or the Internet (through an ISP--Internet Service Provider).
When that's done, you're ready for the next step--connecting. That's what all the
instructions in the "Connecting..." sections are about. We won't repeat all that here.
Once you're actually connected, it's time to actually set up the dueling match.
To get into a match, you must register with an opponent. How you do that depends on what
sort of connection you're using.
* With Modem and Cable connections, there is only one possible opponent: the person at the
other end of the line. You must invite the other person to a match (and have them
accept)to register and move foward.
* On a LAN or Internet connection, you must find an opponent from among the players online.
Using the ManaLink Dialogue, you must either invite someone to a match (and have them
accept), or wait to be invited then accept the invitation. The details on how to use the
dialogue to invite and accept are in "The ManaLink Dialogue".
Registered opponents are on the very verge of actually dueling each other. There's only one
teensy little roadblock in the way; the two of you must agree on the parameters--the
rules--for the match.
The Parameters
Now that you're registered with an opponent, it's time to set the parameters for the match.
Parameters are necessary not only because they allow you to play the type of duel you like,
but--more importantly--they give you a way to avoid playing types of duels that you would
rather avoid. Click on the Duel sphere, then select the Duel Opponent activity. The
parameters are in the lower section of the screen.
Ante This toggle determines whether each duel in the match is played for ante.
Since there is no real exchange of cards this is just for fun.
Free Play This option declares that you do not want to play a limited number of duels.
Rather, Free Play means that you play duel after duel until one of you
decides to quit. (If you select this, you don't need to worry about Best of.)
Best of A match can be a one-shot duel, a best 2 of 3, or a best 3 of 5. You choose.
Minimum deck Choose the minimum number of cards that a deck must contain to be allowed in
this match. The only options are 40 cards and 60 cards.
The options on the right determine what sort of decks are allowed in the match. There are
five possibilities:
Unrestricted This is a total free-for-all. Unrestricted decks may include any card in the
game and as many of each card as you care to add.
Wild The only difference between Wild and Unrestricted is that no deck may include
more than 4 of any card. All cards, including restricted and banned cards,
are still allowed.
Restricted This deck type allows no more than 4 of any card, like Wild. The difference
is that Restricted decks may include only 1 of each restricted card and no
banned cards. (Those of you who are familiar with tournament play will
recognize this as the definition of a Type 1 deck.)
Tournament The Tournament type of deck may include no restricted or banned cards at all.
Otherwise, like Restricted and Wild, it allows up to 4 of any other card.
(Those of you who are familiar with tournament play will recognize this as
the definition of a Type 1.5 deck.)
Highlander In a Highlander deck, you are allowed only 1 of each card. Restricted and
banned cards may be included.
________________________________________________________________________
Restricted and Banned Cards
Some of you are scratching your heads and asking, "What's a restricted card?
How do I know which cards are banned? Good questions.
* Wizards of the Coast decides which cards are banned and restricted;
these decisions are generally based on the fact that the card is too
powerful, contradicts the rules, or otherwise unbalances the game in some
way.
* The banned and restricted list for ManaLink is in the Appendix. This list
is based on Wizards' current list as of the time Duels was created.
________________________________________________________________________
After you have set the parameters--and before you click the Send Parameters button--you
should choose a deck (only those that match the type you selected are in the list). As
soon as your opponent accepts the parameters you've sent, your chance to changes decks is
gone.
Dueling and Afterward
Matches conducted between two human players are no different from those you play against
the computer opponents, except for the communications option. During a duel, you do not
receive invitations to other matches, but messages and chat requests still come through.
Of course, they only show up as blips on your ManaLink icon, so it's easy to ignore
attempts at communication until the match is over. If you want to, you can continue to send
and receive messages and engage in chat sessions during a match. (Some opponents might get
a wee bit testy, however, if your social activities significantly slow the progress of the
duel.)
There's also a convenient way to communicate privately with the person you're dueling--the
Taunt feature. (Let's face it, going out to the ManaLink Dialogue and using the message
feature would be a pain in the neck.) Press [F6] or ['] or [Insert] at any time to open a
Taunt box. In this box, you can type a brief note to your opponent. As soon as you press
[Enter], the message is sent. If you change your mind, pressing [Esc] cancels the taunt
message.
What you can and cannot do between duels in a match is simple--you can continue or quit.
Those are your only options. There is no chance to modify your deck between duels in a
match, only between matches.
After each match is over, your new ranking and record are calculated for you.
== APPENDIX: NAUGHTY CARDS ==
These lists include all of the cards that are restricted and banned for Restricted and
Tournament decks. In addition, the ante cards are considered banned for non-ante play but
unrestricted for ante games.
[Restricted]
Ancestral Recall
Balance
Berserk
Black Lotus
Black Vise
Braingeyser
Demonic Tutor
Fastbond
Fork
Ivory Tower
Library of Alexandria
Mox Emerald
Mox Jet
Mox Pearl
Mox Ruby
Mox Sapphire
Regrowth
Sol Ring
Strip Mine
Time Walk
Timetwister
Wheel of Fortune
[Banned]
Channel
Mind Twist
Time Vault
[Ante Cards]
Bronze Tablet
Contract from Below
Darkpact
Demonic Attorney
Jeweled Bird
Rebirth
Tempest Efreet
== CREDITS ==
Producer
Alessandro De Lucia
Game Design
David Etheredge
Programming
Robert Colbert
Chris Taormino
Jim Thomas
Additional Programming
Kim Crouse
Kevin Ray
Art
Frank Frazier, Lead Artist
Todd Bilger
Betsy Kirk
Sound Recording and Engineering
Mark Reis
Documentation
John Possidente
Product Marketing Managers
Steve Haney, US
Lisa Humphries, Europe
Creative Services
Kathryn Lynch
Jerome Paterno
Rick Rasay
Reiko Yamamoto
Quality Assurance
Tom Falzone, Supervisor
Chrispy Bowling, Project Lead
Kevin Bane, Assistant Lead
QA Staff
Bob Abe
Paul Ambrose
Tim Beggs
Matt Bittman
Brandi Boone
Ellie Crawley
Jim Crawley
Alan Denham
Mike Dubose
Grant Frazier
Michael Gibbons
Mark Gutknecht
Rosalie Kofsky
Jason Lego
Tim McCracken
Roscoe Possidente
Steve Purdie
John Ross
Rick Saffery
Dean Schwarzkopf
Mike Seal
Jeff Smith
Wizards of the Coast Liaisons
RenΘ Flores
Emily Arons
Jim Butler
Very Special Thanks
Daniel Berner
Jan-Maree Bourgeois
Shirley Carlson
Doru Culiac
Skaff Elias
Chaz Elliott
Karen Ffinch
Karol Fuentes
Karen Kapscady
Mendy Lowe
Johanna Mead
Joel Mick
Yasuyo Nohara
Marisa Ong
Juliane Parsons
Lenny Raymond
Roland Rizzo
Bill Rose
Henry Stern
Rob Stewart
Pete Venters
Rob Voce
Tom Wylie